HICSS-44 Call for papers for the minitrack on:
Part of the Collaboration Systems and Technology Track
of the Forty-Fourth Annual
Hawai’i International Conference on Systems Sciences (HICSS)
Kauai, HI – January 5 – 8, 2011

Papers are invited for the minitrack on „CREATIVITY IN TEAMS AND
ORGANIZATIONS“ as part of the Collaboration Systems and Technology Track at
the Hawaii International Conference on System Sciences (HICSS).

Innovation is a critical force in organizational performance and survival.
Changes in technology, globalization, and increased competition have all
created an environment in which creativity and innovation are needed in
order to cope with situational and economic pressures and frequent changes.
Designers and Developers of organizational systems must therefore innovate
almost continuously to keep the organization aligned with such changes.
Creativity is a critical pre-condition for innovation. Generating novel and
creative ideas are the key to innovation and growth in every organization
today. Providing employees, customers and partners with tools to think
creatively has been proven to increase innovation in organizations.
Research shows that organizations which have established skill-bases and
tools for creativity outperform the competition in terms of revenue,
rolling out new products, innovation and growth. Though organizations
deploy groups for most creative processes, there has been little research
in the area of group creativity. Most creative research is focused on
individual factors affecting creativity. Many challenges that arise from
pursuing creativity in teams remain unexplored.

This minitrack provides one of the key international platforms on which the
following issues can be discussed:
1. Methods & techniques to improve creativity in co-located and distributed
2. Design and Evaluation of Systems and technology for enhancing creativity
3. Challenges and opportunities for creativity in teams
4. Theoretical foundations for creativity at individual, group and
organizational levels
5. Practical approaches to foster creativity at individual, group and
organizational levels
6. The creation and implementation of innovations in teams and organizations
7. Factors affecting creativity in teams and organizations
8. Building team-based organizations
9. Multi-level issues of creativity in teams and organizations
10. Research linking individual creativity to group level creativity and
organizational level innovation
11. Multi-disciplinary approaches to creativity
12. Creative collaboration between business partners and customers (eg
co-creation of products and services)

Thus, papers are welcome that contain original ideas on how to improve
creativity and innovation through all phases of problem-solving:
Understanding a problem, devising potential solutions, evaluating
alternatives, making choices, making plans, taking action, and after-action
review. We seek papers that suggest methodical, technical, theoretical, or
practical improvements for realizing creative ideas in the workforce as
innovations, for an organization cannot benefit from its creativity until
its ideas are implemented.

There are no preferred methodological stances for this minitrack: this
minitrack is open to both qualitative and quantitative research, to
research from a positivist, interpretivist, or critical perspective, to
studies from the lab, from the field, design-oriented or developmental in

Themes and topics of relevance to this minitrack include, but are not
limited to (related topics not listed are especially welcome):

Creativity techniques and approaches
– Creativity methods & techniques to improve creativity in co-located and
distributed groups
– Measuring the effectiveness of creativity techniques and approaches
– Creativity in patterns of collaboration (divergence, convergence,
organization, evaluation, and consensus building)
– Reusability, trainability, predictability, and transferability of
creativity techniques and approaches
– Capturing best practices on creativity
– Analyzing the nature of the evolving artifacts

Tools, technologies, and contexts to support creativity
– Theories, guidelines, and strategies for designing creative technologies
and systems
– Proof of concepts ? examples of breakthrough technologies and systems
supporting creativity
– Use of visualization tools for enhancing creativity
– Role of HCI in creativity processes
– Physical and electronic environments to support creativity
– Idea management tools
– Technologies that support creativity in specific critical collaboration
processes, eg
– Requirements specification & analysis
– Focus groups
– Delphi processes
– Collaborative planning
– Strategy building
– Collaborative writing
– Communities and Web 2.0
– Mobile Creativity

Creativity in teams and organizations
– Analyzing the nature of creative teams and its evolving processes
– Training work group members and work group leaders to think and act
– Innovation management in collaborative contexts
– Success factors for diffusing creativity techniques, approaches, and
technologies in organizations
– Factors affecting creativity in teams, organizations, and value networks
– Building team-based organizations
– Challenges and opportunities for creativity in teams
– Practical approaches to foster creativity at individual, group and
organizational levels
– Theories on collaborative and organizational creativity
– Studies on the efficacy of interventions intended to introduce creativity
approaches and technologies in an organization
– Personal and group traits affecting creativity
– Enhancing creativity by appropriate knowledge management
– Creativity in communities and user-generated content
– Creativity in the ?enterprise 2.0?
– Creativity in ad-hoc-groups
– Creativity in distributed work groups and processes

Theoretical issues in creativity and innovation
– Theories of creative problem solving
– Theories of creative decision making
– Creativity in different socio-cultural environments
– Effects of organizational culture on creativity
– Frameworks for evaluating creativity in the field and in the lab
– Theoretical approaches to understand the effect of individuals, teams,
organizations, and the broader environment on creativity
– Instruments and measurements for creativity and innovation
– Group tasks to study creativity
– Theoretical relationships between creativity and organizational


Roni Reiter-Palmon
University of Nebraska at Omaha
Department of Psychology
Director of Research, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-4081
E-mail: rreiter-palmon@mail.unomaha.edu

Triparna de Vreede (primary contact)
University of Nebraska at Omaha
Department of Psychology
Research Associate, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-2557
E-mail: tdevreede@mail.unomaha.edu

Gerhard Schwabe
University of Zurich
Department of Informatics
Chair of Information Management
Binzm?hlestrasse 14, CH-8050 Z?rich
Tel: +41-44-63-5 43 05
Email: schwabe@ifi.uzh.ch

The purpose of HICSS is to provide a forum for the interchange of ideas,
research results, development activities, and applications among
academicians and practitioners in computer-based systems sciences. The
conference consists of tutorials, advanced seminars, presentations of
accepted papers, open forum, tasks forces, and plenary and distinguished
guest lectures. There is a high degree of interaction and discussion among
the conference participants because the conference is conducted in a
workshop-like setting.

Instructions for submitting papers:
1. Submit an electronic copy of the full paper, 10 pages including title
page, abstract, references and diagrams using the review system available
at the HICSS site, make sure that the authors‘ names and affiliation
information has been removed to ensure an anonymous review.
2. Do not submit the paper to more than one minitrack. The paper should
contain original material and not be previously published or currently
submitted for consideration elsewhere.
3. Provide the required information to the review system such as title,
full name of all authors, and their complete addresses including
affiliation(s), telephone number(s) and e-mail address(es).
4. The first page of the paper should include the title and a (max)
300-word abstract.

– May 15: OPTIONAL: Abstracts submitted to Minitrack Chairs for guidance,
indication of appropriate content and to receive instructions on submitting
full paper.
– June 15: Full papers uploaded in the directory of the appropriate
– August 15: Notification of accepted papers mailed to authors.
– September 15: Accepted manuscripts, camera-ready, uploaded; author(s)
must register by this time.

Send all correspondence related to this minitrack to:

Triparna de Vreede
University of Nebraska at Omaha
Department of Psychology
Research Associate, Center for Collaboration Science
1110 South 67th street, Omaha, NE 68182-0116 USA
Phone: (402) 554-2557
E-mail: tdevreede@mail.unomaha.edu

Prof. Dr. Gerhard Schwabe
Department of Informatics
University of Zurich
Binzmühlestrasse 14
CH-8050 Zürich
Tel: +41-44-63-5 43 05
Fax: +41-44-63-5 68 09

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